The game has many different types of status effect that can be inflicted by players and enemies on each other. Some are exclusive to enemies, such as being resistant to Action Skills.
Status Ailments[]
Both players and enemies can inflict status ailments on each other, though some enemies are immune to some status effects. This is mostly true of bosses. Players can become resistant or immune to some status effects via some character and weapon skills. Status effects have a chance to wear off at the end of each turn, and can be cured early by some weapons and some character's limited skills.
Icon |
Status |
|
---|---|---|
Blind | Character will deal reduced damage. | |
Curse | Normal attacks and action skills will damage you by a fixed amount. | |
Freeze | Character will only be able to attack half as many times as normal. | |
Paralysis | Character will be unable to perform an attack approximately 50% of the time. | |
Poison | Character will take damage at the end of each turn. | |
Seal | Character is unable to use Action skills. | |
Stone | Character will be unable to perform an attack or use an attack skill.
Guard/Character skills/Orb skills are also unusable. |
Resistances/Special[]
Some boss enemies, including most Descension Bosses, are resistant to certain types of attack.
Icon | Resistant to... |
---|---|
File:ActionResist.png | Action Skill damage |
File:NormalResist.png | Normal Attack damage |
File:PurifyResist.png | Purification Attack damage |
Physical/Magical Buff/Debuff[]
Both players and enemies can buff and debuff stats using skills. These buffs and debuffs are temporary and usually last a fixed number of turns based on the skill used.
Status | Up | Down |
---|---|---|
Physical Attack | ||
Magical Attack | ||
Physical Defense | ||
Magical Defense |